AI Insights · Timothy · July 2021
Top 5 Superhero Games on Unified Platform in Lithuania Q2 2021
Discover the performance trends of the top 5 superhero games in Lithuania for Q2 2021, including downloads, revenue, and active users.
The second quarter of 2021 saw varied performance among the top five superhero games in Lithuania. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
Heroes Inc! from Lion Studios experienced fluctuations in weekly downloads, starting at around 10.4K in late March and dipping to a low of 305 in early May. However, it saw a resurgence by the end of June, reaching approximately 2.4K downloads. Active users followed a similar pattern, decreasing from approximately 11.7K in late March to around 2.4K in early May, before climbing back to nearly 5.9K by the end of June.
The Superhero League, also from Lion Studios, showed a strong start in May with downloads peaking at 3.2K. This number gradually decreased, ending June with about 1.5K downloads. Active users had a steady performance, starting at 3.1K in early May and peaking at 7K mid-May, then stabilizing at around 5.8K towards the end of June.
Spider Rope Fight Adventure from Virtual Dream Heroes saw a moderate performance in downloads, starting at 410 in late March and seeing a peak of approximately 1.2K in mid-May. By the end of June, the game saw a decline to 235 downloads. Active users mirrored this trend, beginning at around 683 in late March, peaking at 1.8K in mid-May, and declining to around 548 by the end of June. The game also recorded a modest revenue of $44 during the week of May 24.
Wall Crawler! from Lion Studios had a notable peak in weekly downloads at 2.3K in late May. However, this number steadily declined, reaching just 87 downloads by the end of June. The game’s active users peaked at approximately 3.3K at the end of May but saw a significant drop to around 357 by the end of June.
Miraculous Ladybug & Cat Noir from CrazyLabs LTD had a consistent performance. Weekly downloads started at 606 in late March and gradually decreased to 151 by the end of June. Active users followed a similar trend, starting at 4K in late March and declining to around 2.2K by the end of June. The game maintained a steady weekly revenue, peaking at $29 in late April and stabilizing around $9 to $10 in June.
The data, sourced from Sensor Tower, highlights the dynamic landscape of superhero games in Lithuania for Q2 2021. For more in-depth insights and trends, visit Sensor Tower.